The Open Network (TON) blockchain has proactively requested its validators to prepare for the onboarding of millions of users from the Web3 game Hamster Kombat, anticipating a surge in system demand.
On Sept. 25, a Telegram channel dedicated to TON validators, developers and integrators warned about an upcoming increase in bandwidth demand for its blockchain.
According to the announcement, TON validators were asked to ensure high availability as Hamster Kombat users begin minting Hamster Kombat (HMSTR) tokens on the blockchain:
“The quality of validators directly affects the quality of the blockchain. We appreciate your participation in The Open Network.”
TON validators unite on Telegram channel
To ensure real-time support between Sept. 26 and 29, all TON validators have been advised to join the “TON Status” Telegram channel and are expected to implement any urgent fixes or resources within one hour when directed.
Moreover, TON validators are also asked to “constantly monitor the status of your validator and hardware during these days.”
Hamster Combat — scam or killer app? Source: Cointelegraph
Telegram-based game Hamster Kombat currently hosts 100 million monthly active users. The game claims to be the third-fastest growing app in history, onboarding 150 million users and surpassing Pokémon GO and Meta’s Threads.
Speaking to Cointelegraph, Sébastien Borget, co-founder of The Sandbox metaverse, previously highlighted the role of Telegram-based games in reinventing the approach to play-to-earn games:
“This is exciting and powerful. It shows how things move in this industry with the network effect of Web3. In weeks or months, they grow to unbelievable scales.”
Related: Only 43% of users qualified for Hamster Kombat’s season 1 airdrop
Future plans for Hamster Kombat
On Sept. 25, the Hamster Kombat team revealed a new roadmap detailing its plans for the fourth quarter of 2024 and early 2025.
For Q4 2024, the game includes integrating external payment systems, launching new games within the Hamster ecosystem and integrating non-fungible tokens as in-game assets.
Hamster Kombat also highlighted that it had banned 2.3 million users from the game for cheating.
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