The popular Telegram clicker game Hamster Kombat has announced its plans for the rest of 2024 and into 2025, including the launch of a Web3 gaming platform to expand its game offerings.
On Sept. 25, the team behind the Web3 game revealed a new roadmap, detailing its plans for the last quarter of 2024 and 2025. Hamster Kombat said that its remaining plans for 2024 include integrating external payment systems, launching new games within the Hamster ecosystem and integrating non-fungible tokens (NFTs) as in-game assets.
The Hamster Kombat team said it’s in a “unique position” because it has players and industry developers to create a Web3 gaming platform. The team also said that it has the technology and experience that make things easier for game developers.
After its first release, Hamster Kombat quickly attracted millions of gamers. The clicker game went viral, attracting 239 million users in its first 81 days. Since then, the game has already onboarded over 300 million users.
How Hamster Kombat will keep users engaged post-airdrop
On Sept. 23, the Hamster Kombat team revealed the allocations for its much-anticipated airdrop event. Out of its 300 million users, only 131 million are eligible to receive their airdrop. This represents only 43% of its total users.
Hamster Kombat also highlighted that it had banned 2.3 million users from the game for using cheats.
One of the challenges for Web3 games is keeping users engaged after airdrops. However, the team behind Hamster Kombat said that it has strategies in place for user retention. The team told Cointelegraph that the value of the tokens distributed to users post-airdrop may be worth more. The team said:
“11.25% of tokens distributed after Season 1 will be vested and unlocked 10 months after the listing. Given the project’s rapid development, the value of these tokens can be comparable to the initial unlock.”
The team also said it would focus on the value proposition related to games within its ecosystem and not just earnings. “This approach is different from the traditional one, where Web3 developers are paying airdrop hunters,” they added.
The team said they plan to onboard more players by combining the best of Web2 and Web3 and creating engaging content.
Related: Telegram games and Hamster Kombat will catalyze Web3 adoption: Animoca’s Yat Siu
Hamster Kombat plans token buyback and burning
According to the Hamster Kombat team, the company will launch a dedicated advertising network that will be used by games in the Hamster ecosystem. The roadmap noted that this will be released in December 2024.
The team also highlighted that revenue from the ad network will be used to buy back tokens and distribute them as rewards. It wrote:
“We’re also planning to use ad revenue to buy back tokens from the market for regular distribution to players and token burns.”
Token buybacks work similarly to stock buybacks, which are done to deal with price instability. The concept refers to a project using its resources to repurchase its tokens from holders at the market price.
Meanwhile, token burns are when crypto projects send tokens to burning addresses, permanently erasing them from existence. This creates scarcity and may lead to token price appreciation.
Furthermore, the Web3 game also revealed that in 2025, it plans to create a non-fungible token marketplace, conduct a competitive clan championship, and facilitate the second phase of its airdrop.
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